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Hever Church of England Aided Primary School

A small school that offers your child outstanding learning opportunities

Computing

Computing can stimulate and motivate pupils by enabling teachers to present information in interactive multimedia formats and enabling pupils' imaginations to bubble. The Internet is used to support the children’s learning whenever it is appropriate e.g. to research topic work or communicate using e-mail. All classrooms have desktop computers, along with interactive learning programmes such as Khan Academy and Bug Club, however Hever is in the process of developing its own Computing Suite in which each class will go for timetabled Computing lessons beginning (hopefully) in the new school year. In addition to this we have invested, with thanks to the Friends of Hever, in mobile technologies such as Ipads which are used in class to enhance the teaching and learning across the curriculum. All classes have interactive whiteboards. The school has a strict Internet Protocol so that pupils are able to use the Internet safely. The Kent Learning Zone enables our children to access the Internet via a secure server.

 

Computers and other technological aids are used throughout the school. ICT skills,  including word-processing, data handling, modelling of information and the control of devices, are taught both formally and discretely as a means of supporting other areas of the curriculum. Pupils learn to use a variety of software packages, which are appropriate both to a range of subjects and the different ages and abilities of the children; they are encouraged to communicate ideas and information in a variety of forms, where appropriate, using equipment and computer software to enhance their learning. 

The National Curriculum:

 

The national curriculum for computing aims to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology.

 

Overview for Year 1 & 2

 

  • Understand use of algorithms
  • Create & debug simple programs
  • Use logical reasoning to make predictions
  • Organise, store, retrieve & manipulate data
  • Use technology purposefully to create, organise, store, manipulate, retrieve
  • Communicate online safely and respectfully
  • Recognise uses of IT outside of school

 

Overview for Year 3 & 4

 

  • Design, write & debug programs to achieve specific goals, including solving problems
  • Use logical reasoning
  • Understand computer networks
  • Use internet safely and appropriately
  • Collect and present data appropriately
  • Use a range of digital devices

 

Overview for Year  5 & 6

 

  • Design, write & debug programs to solve problems
  • Use sequences, repetition, inputs, variables and outputs in programs
  • Detect & correct errors in programs
  • Understand uses of networks for collaboration & communication
  • Be discerning in evaluating digital content

For educational children's games, that will support your child's learning, please click the links below:

 

(logins, where necessary, can be acquired from your child's teacher)

 

Bug Club - https://www.activelearnprimary.co.uk/login?c=0

 

Khan Maths - www.khanacademy.org

 

Purple Mash - https://www.purplemash.com/sch/heverpri

 

Internet Safety Games - http://www.childnet.com/young-people/primary

 

A range of different learning games - http://www.learninggamesforkids.com/

 

 

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